1. Introduction (3 variations)
2. PART 1: BUILDING BLOCKS (1 variation)
3. Weaknesses (8 variations)
4. Activity (7 variations)
5. Passed Pawns (6 variations)
6. Exchanging (7 variations)
7. PART 2: GENERAL ENDGAME IDEAS (1 variation)
8. The Importance of Theoretical Endgames (8 variations)
9. Mini-Plans (8 variations)
10. Creating Weaknesses (12 variations)
11. Activating Your Pieces (10 variations)
12. When Bishops Beat Knights (13 variations)
13. Monster Knights (23 variations)
14. Making the Right Exchange (27 variations)
15. PART 3: CONVERTING BETTER POSITIONS (1 variation)
16. Trading Pieces, not Pawns (4 variations)
17. Do Not Rush (12 variations)
18. Eliminating Counterplay (11 variations)
19. Principle of Two Weaknesses (17 variations)
20. Creating and Using Passed Pawns (17 variations)
21. Winning with Opposite-Coloured Bishops (7 variations)
22. PART 4: HOLDING WORSE ENDGAMES (1 variation)
23. Trading Pawns, not Pieces (6 variations)
24. Active Defence (18 variations)
25. Drawing with Opposite-Coloured Bishops (4 variations)
26. Fortresses (10 variations)
27. Desperados, Traps and Swindles (7 variations)
28. PART 5: CONCLUSION (2 variations)