Quickstarter Guide (31 variations, 14.1 avg. trainable depth)
Chapter 1: Pure Symmetrical – 5.Nf3 Intro and 7.Ne1 (19 variations, 14.3 avg. trainable depth)
Chapter 2: Pure Symmetrical – 5.Nf3 with 7.d3 Intro (26 variations, 17.0 avg. trainable depth)
Chapter 3: Pure Symmetrical – 5.Nf3 with 7.d3 Main Line (31 variations, 17.5 avg. trainable depth)
Chapter 4: Pure Symmetrical – 5.Nf3 with 7.a3 (21 variations, 20.5 avg. trainable depth)
Chapter 5: Pure Symmetrical – Other White 5th moves (25 variations, 14.8 avg. trainable depth)
Chapter 6: Three Knights – ‘Maroczy Fail’ (20 variations, 13.0 avg. trainable depth)
Chapter 7: Three Knights – ‘Reversed Tarrasch’ (18 variations, 14.7 avg. trainable depth)
Chapter 8: Three Knights – Panov w/Bg5 Transposition (41 variations, 14.5 avg. trainable depth)
Chapter 9: Three Knights – Grunfeld Transposition (17 variations, 17.5 avg. trainable depth)
Chapter 10: Three Knights – Panov w/Nf3 Transposition (17 variations, 21.7 avg. trainable depth)
Chapter 11: Four Knights – 6.g3 Qb6 7.Nb3 (44 variations, 16.8 avg. trainable depth)
Chapter 12: Four Knights – 6.g3 Qb6 7.Ndb5 Ne5 8.Bg2 (39 variations, 17.9 avg. trainable depth)
Chapter 13: Four Knights – 6.g3 Qb6 7.Ndb5 Ne5 8.Bf4 (23 variations, 18.2 avg. trainable depth)
Chapter 14: Four Knights – 6.g3 Qb6 Various 7th moves (10 variations, 13.4 avg. trainable depth)
Chapter 15: Four Knights – 6.a3 (37 variations, 14.7 avg. trainable depth)
Chapter 16: Four Knights – 6.Ndb5 d5 7.cxd5 ‘pawn grab’ (24 variations, 17.3 avg. trainable depth)
Chapter 17: Four Knights – 6.Ndb5 d5 7.Bf4 endgame (44 variations, 19.4 avg. trainable depth)
Chapter 18: Four Knights – 6.Bf4 & 6.Bg5 (21 variations, 14.5 avg. trainable depth)
Chapter 19: Four Knights – Other White 6th moves (18 variations, 12.6 avg. trainable depth)
Chapter 20: White avoids the Four Knights – 5.g3 (27 variations, 15.7 avg. trainable depth)
Chapter 21: Afterthoughts: Odds & Ends (4 variations, 9.3 avg. trainable depth)